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Time Waster Weekly (356)

Thursday, 03 October 2013 17:50

Time Waster Super Stacker 2'

Written by Katy England

Stacking games are fun until they stop being fun. Which is to say, when I start losing more than I win.  'Super Stacker 2' manages to stay fun for me for some time, even if I do lose quite a bit. 

The idea is pretty simple. You have a set number of shapes that you have to stack, using all your pieces. Squares, triangles and circles are your pieces. They all have faces and judge you while you stack. Mostly they look terrified that they will fall and die which is what I assume happens when you fail to make a skillful stack. The stack has to stay up for a certain amount of time in order for you to advance to the next level. 

Wednesday, 18 September 2013 22:07

Cursed Treasure II'

Written by Katy England

Regular readers of this column will be aware of my deep love of tower defense games. I find them to be the ideal way of wasting my time. Typically, you can control the flow of the game meaning you can stop and go depending on what's going on in your life. Waiting on hold? I can play a round or two. Kids napping? Let's destroy some adventurers!

It's great; I'm not committing myself to an endless deluge of monsters or zombies. I can waste my time when I want to waste it, not when the game wants me to.

Tuesday, 27 August 2013 22:46

Time Waster - My Singing Monsters'

Written by Katy England

This is the first Time Waster that I couldn't play on my laptop. I had to play it on my phone. 'My Singing Monsters' is a delightful little game that requires very little skill and a lot of patience (unless you want to start shelling out real money as opposed to fake money).

The gist of it is you start with a pretty little island with a castle that plays the bass. You buy monsters that sing and make money. You steal their money and feed them tasty and fattening treats. Each monster sings a little differently and they all work well together. It's fun to see how they complement each other.

Tuesday, 13 August 2013 19:09

Time Waster - Cookie Clicker

Written by Katy England

So, there are a lot of ways to waste your time on the internet. Some are fun, some are boring, and some are just weird. This is the latter. Cookie Clicker is not just the title of the game at http://orteil.dashnet.org/experiments/cookie/, it's the entirety of the game.

You just click on it. At first the text at the top of the screen tells you that no one likes your cookies. As you click and presumably make more, this improves and many people like your cookies. That's right, you've just been clicking on a cartoon cookie. 

Friday, 09 August 2013 12:49

Time Waster - The Last Door

Written by Katy England

When was the last time a pixelated game scared you? I have horrific memories of being chased out of Hagatha's cave but a fast-moving, green-faced, cackling witch in 'King's Quest II,' but it's been a while since I've been truly jumped by a game that came from an 8-bit color palate.  Until 'The Last Door.'

This game starts dark you literally get to assist in an 8-bit suicide. But then the point of view changes, and you are a friend of Anthony Beechwood, who returns to the Beechwood Manor to investigate after receiving a cryptic letter from the gent who just offed himself.

Thursday, 01 August 2013 12:09

Haunt the House

Written by Katy England

You're a ghost, and there are a bunch of real, live people occupying your house. This upsets you. So you do what any adorable, blue-collar (ruffly blue collar, I might add) ghost would do: you scare the pants off them so they leave.

Ah, but there's a fine line between spooking someone enough so they run screaming out the door and terrifying them to the point that they throw themselves out the window of the uppermost floor. Your goal is to get rid of as many as you can (otherwise, your peaceful existence as the lone haunt ends and you have to share space with the unfortunate people you drove to an early grave serves you right, really).

Wednesday, 24 July 2013 21:01

Co-optitude

Written by Katy England

Oh, internet, there are so many fun things to do and watch. But if you haven't gotten a chance to watch Co-optitude with the ever-adorable Felicia and Ryon Day, then your geekery is sadly lacking.

The siblings play retro games on retro systems, including the original Sega Playstation, Nitendo 64 and other consoles. The only consistent aspect to the show is that the games have to offer a two-player option. So you get to watch them try to learn new systems and crazy controls while they narrate their experiences playing some of these games from our childhood (or from legend, since not all of our readers were alive when Sonic the Hedgehog was an actual game people wanted to play).

Thursday, 18 July 2013 09:59

Monty's Moon

Written by Katy England

I love a decent launcher game, and that is the long and the short of what 'Monty's Moon' is. You control Monty the Monkey who has struck out in love on Earth, so he sets his sights on the Moon. But in order to get there he needs to launch himself repeatedly, braving flying birds and other obstacles (mostly birds, lots and lots of stupid birds) on his way to the moon.

This game follows the typical fail-then-upgrade motif. As you soar through the air, you are collecting bananas that you then trade for better technology. The better your tech, the higher you go. But you still crash back down to earth, time and time again. You can get better outfits, better bunches of banana, more fuel, etc.

Thursday, 11 July 2013 11:27

Rolling Ghosts

Written by Katy England

Oh physics puzzle games, I love you and I hate you. 

In 'Rolling Ghosts,' the player is tasked with assisting blobs that have been turned to ghosts by evil dark blobs. Over the course of 30 levels, you reanimate the blobs, who exist in various shapes (round, square, triangular and rectangular), use the different physics in relation to the environment to keep them alive and destroy the evil blobs in the process. The catch is, if they fall off the screen or overlap with another blob that is being reanimated they die a horrible death, much to the chagrin of the other blobs on screen.

 

Sunday, 23 September 2012 09:23

StikyLinky

Written by Katy England

A new twist on a match and vanish game (think 'Bejeweled' and its ilk), in 'StikyLinky' you're looking to collect evolved specimens of different colors in levels of various difficulty. Clicking on blobs of like color (two or more) will make them vanish, but your goal is to collect evolved specimens. The way to get them to evolve is to click on clusters of five or more. That will get you a cute critter which you then have to collect the same way you make the other blobs disappear.

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