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Pandora: Purge of Pride'

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They already have a great game, they just want to sell it

WORCESTER, Mass. A small group of independent game-developers are looking for help funding their creation 'Pandora: Purge of Pride.' They formed an uber-game-making team at Worcester Polytechnic Institute (WPI). On the art side of things was Jill Sauer and Ryan Casey. For coding there was Michael Frankfort and Alex Thornton-Clark. They knew what game they didn't want to make.

'There seemed to be too many shooters, zombies, pirates, ninjas and things that have been done to death,' said Casey, a Veazie native and John Bapst graduate. 'We wanted to do something a little bit different. Greek myth being a good place to start.'

Using the myth of Pandora's Box (where a woman lets all of the ills of humanity out of a box), they later incorporated the seven deadly sins, since it created a sense of structure (each sin is a puzzle to be solved as well as a power to be gained by the player). The player is Pandora, seeking after each of the sins.

Initially, developing the game was part of their senior project at WPI, but due to its popularity they entered it into the Mass Digi Games Challenge, where they received an honorable mention, and the Penny Arcade Expo (PAX East), where they received the MVP Award in the show. Everyone who played the game wanted to know how to buy it. But since they didn't own the licenses to the software, they couldn't sell it. 

Enter the Kickstarter.

With less than a week remaining on the the Kickstarter, they are within striking distance of reaching the $5,000 goal to purchase licensing. That has other benefits beyond 'Purge of Pride.'

'We need those software licenses to sell our game commercially, but we can continue using them beyond this particular game as our studio develops,' said Casey. He and his team hope that they can make Worcester a haven for independent game development.

The game stands out for a number of reasons, not the least of which is that the main character is a woman. Though female characters are growing, it's still rare enough to bear mentioning. Especially when said character wears something that resembles real clothing as opposed to spray-on spandex.

'There is a big sort of problem with [female] representation in the games industry,' said Casey. 'Women are over-sexualized or over-simplified, and it comes out in a lot of different ways.'

He noted that even though their team only had one woman on it, making up 25 percent of the team was sadly better than the industry standard.

'We all agree that we want to address this and make well-developed female and male characters that appeal to everyone,' he said.

Help em out

If you want to help, you can visit and click on the Kickstarter icon on the right. You can get rewards for helping out or just help out for the sake of being awesome. You can also follow them on Facebook and Twitter (all linked through their website, so go there first!). 

The more you give, the more you get, from a copy of the game up to some pretty sweet gear and collectors' items.


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