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Aaron Waite Aaron Waite
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Three horror games to avoid

I am a gigantic chicken. It's a well-documented fact that I'm squeamish around anything that can remotely come close to horror. However, I do have a tendency to at least attempt to play horror games. I'm not sure if it's because I'm in control of the action or if I just have a virtual death wish, but I actually do enjoy playing scary games despite my long-standing disposition on terrifying entertainment.

However, I do have varying levels of NOPE, and some games just exceed my limit. Here's a few upcoming horror games that have all of the hallmarks of sending me screaming in the opposite direction.

Among the sleep

All great horror games have one thing in common: an overall feeling of helplessness. The stronger this feeling, the more involved you become in keeping yourself safe.

This game is based around you having to deal with reality bending around you, the everyday becomes terror-in-waiting, and you are a two-year-old. Yep. You face off against otherworldly spooks as a frigging toddler.

I had a hard enough time dealing with the lantern-nursing antics that made up 'Amnesia: The Dark Descent', but playing as someone that probably hasn't even been potty trained? There's a good chance I'll sit this demonic 'Baby's Day Out' ... um ... out.

NOPE level: 5

Routine

I'm a sucker for 'what happened to all of the other people in this suspiciously retro-futuristic moon base' stories. 'Routine' slaps you down in the middle of an abandoned moonbase, with only a scanner/stun pistol to protect you from the things that go bump on the moon. The refresh rate is fairly slow on this little gadget, so killer robots might be closer than they appear by the time you get a bead on them.

Here's the real kicker: there's permadeath. That means every single enemy sighting could be your last, leaving you to start your journey through the partially-randomly generated base again.

It's 'Hardware' with a roguelike flair and the promise of incredibly tense encounters.

NOPE level: 7

Alien: Isolation

I hate the 'Alien' movies. Well, I say 'movies' what I mean is 'that bleepity-bleep-bleeping scary first one'. Nothing in any sort of entertainment has ever had such a brain-searingly awful impact on the fear receptacles in my brain. The 1979 classic still disturbs me to this day, and when I watched the original, I barely slept for an entire summer and was unnervingly paranoid that I was going to have a little baby Xenomorph bursting out of my chest cavity at any given moment. It was basically like walking in abject and utter fear at all times.

Did I mention I was 16? Big, strapping young lad laid low by the silver screened bogeyman for weeks upon weeks.

I heard about 'Alien: Isolation' through the grapevine, and I thought 'huh, maybe this is the chance to face my fear once and for all!' Then I watched the game footage and decided that in this case, discretion is probably the better part of valor.

Once again in an abandoned futuristic base, you play the daughter of the movie's heroine, Ripley. Rather than the bazillions of buggers you tend to see in most 'Alien' games these days, there's only one Xenomorph wandering the base this time. They've given him randomized patterns, so it may be in the part of the ship you're in, but it just might not (official description from the devs is 'high impact, low frequency'). You have to move about the ship with the knowledge that your Giger-designed foe could show up on your motion scanner at any second.

NOPE level: GAME OVER, MAN, GAME OVER.

Aaron Waite believes that country died with Johnny Cash.

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