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Thursday, 01 November 2012 12:29

Something Old, Something New

Seven discreet-to-awesome changes in Halo 4

Hello, dear readers. I'm kicking off a month of 'Halo'-related articles, starting with today's entry. I promise I'll be back to my pseudo-psychological self in no time, but for now, I crave your indulgence in the matter of my excitement. 

Hey, everybody! It's election time! You know what that means, don't you? That's right, kids, it's time for an incredibly forced topical article!Nah, I'm just kidding. I wouldn't do that to you. We do games here.

Published in Tekk
Wednesday, 17 October 2012 15:42

The End

A discussion of permanent consequence

Two X-Rays, one leering at my entrenched squad from the top of a defunct train, the other slinking about the benches and flower beds of the ruined subway. The aliens had set up a bomb in the Japanese rail system, and it was up to us, the stalwart soldiers of X-COM, to make sure that Shibuya didn't become a smoking, whitewashed memorial to the advanced technological might of the extraterrestrial invaders.

Published in Tekk
Wednesday, 29 August 2012 16:11

Papo & Yo'

The fifth-best game of all time that features getting inside cardboard boxes

'Papo & Yo,' the latest in the Mainstream Art Game canon, stars a boy who works his way through a surreal city along with a monster. There are puzzles, but they only serve to maintain a certain rhythm in the flow of the graphics. Challenges are limited to some simple switch-hitting and some simpler platform-jumping, and are simple enough that the inclusion of hint boxes in every other room borders on insulting.

And yes, the monster. He's only mechanically interesting at first glance. He follows along, led by the odors of coconuts and the sounds of frogs, both of which he constantly wants to eat. Never mind any ideas you might already have: All you ever have to do is get him to sit on a switch or fall asleep on some cardboard so you can bounce off him. He's the key to most of the game's locks - you just have to hop around and rearrange the rooms to get him to the door.

Published in Tekk
Friday, 13 April 2012 13:50

'Resident Evil: Operation Raccoon City'

'Operation Raccoon City' allows you to form squads from the main menu. This means you can pull all your friends together in a group before you start a game. It's pretty standard practice. Even if you don't play games like these, you only have to think about them for about four seconds before you come up with the idea yourself.

So, anecdote: My friend Jim and I squadded up to get some sweet sweet headshots (yeah bro) together, only to find that once Jim started up a game, I got kicked out because the game was already full. Despite that fact that Jim and I were clearly squadmates (the game's nomenclature), he was still put into a game that only had one open slot. We tried it again - I started the 'squad' this time - and it happened again; Jim was left alone, screaming for me to come back (he's a screamer).

That's fine. It's not like things like this don't get patched! I hear 'Mass Effect 3's' whole ending glitches out, or something; it's hard to be mad at a few matchmaking bugs in 'RE: ORC' when other 'gamers' like me have problems like that to deal with. Our third try - 'the charm' - got us in a game together, anyway.

Published in Tekk

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