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Wednesday, 26 August 2020 09:16

‘High Score’ puts in its initials

While there may still be those out there who happily dismiss video games as kid stuff or somehow niche, the truth is that anyone in this country born in the last half-century likely has some connection to them.

Obviously, gaming is big business in 2020, a multibillion-dollar industry that economically outperforms the music industry and the movie industry – combined. But it was definitely a rollercoaster ride of booms and busts along the way.

“High Score,” the new six-episode docuseries from Netflix, is an exploration of that ride, a look back to the early days of the industry evolved from the domain of a few into a world occupied by billions. Along the way, we hear the stories of assorted successes (and a few failures) as told by the people responsible.

By necessity, the filmmakers must pick and choose the people and places on which to focus. With just a half-dozen episodes – most coming in at around 45 minutes, give or take – it’s all about snapshots; there just isn’t time for a deep dive into video game history. But these glimpses are what makes the series work, looks at with the people involved, whether as designers and developers or simply players. Seeing their passion for the medium is what really makes “High Score” soar.

Published in Tekk
Wednesday, 20 December 2017 14:14

Amazon’s latest a Van Damme good one

“Jean-Claude Van Johnson” an absurd action parody

Published in Buzz
Wednesday, 30 August 2017 10:46

When destiny calls, ‘The Tick’ answers

New Amazon series revives beloved cult superhero

Published in Buzz
Wednesday, 22 March 2017 12:40

Another Amazon pilot season

Amazon Video premieres five new pilots 

Published in Buzz
Wednesday, 30 November 2016 14:39

A return to Stars Hollow

'Gilmore Girls: A Year in the Life'

Published in Buzz
Wednesday, 27 July 2016 11:21

'Stranger Things' have happened

Netflix miniseries offers exceptional entertainment

Nostalgia is a powerful thing. So powerful, in fact, that many have sought to find ways in which to commodify it. The result of those efforts at monetization is a general thinning of quality across the board far too many of these memory-fueled projects wind up as disappointments on some level or another.

And then you have something like Netflix's 'Stranger Things,' which succeeds in ways many of us likely didn't even know we wanted until they were placed on the screen before us.

Published in Buzz

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