Admin
Wednesday, 22 August 2012 22:35

Quantum Conundrum'

This game's aesthetic is annoying. I mean, alright, it's cute enough at first - you play a kid going to visit his mad scientist uncle, who has managed to trap himself in some kind of pocket dimension in his eccentric mansion and is unable to remember how. At least it's the narrator that has amnesia this time, you might think cleverly. It becomes less cute when it degenerates into puzzle room, hallway with jokey dialogue, puzzle room (around hour two). Then the jokes start grating. Listen to the uncle make a crack about these kids and their crazy texting ('is English truly that difficult?'); wonder who the hell is laughing.

The puzzles are littered with sloppy decisions. I have a bunch written down, though they're in the Million Dollar Google Doc, and that's the kind of thing I only quote from in job interviews. Safe for work version: After the initial novelty of the dimension shifting wears off (45 minutes if you've never played a videogame before; 10 minutes if you've ever played 'Portal'), each puzzle is just a room full of locks and keys that you've stuck into each other before.

Published in Tekk

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