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Wednesday, 03 July 2013 12:02

Potatoes In A Toilet

 

Testing a game's immersiveness

I have a curse when it comes to games that allow you any sort of freedom of movement (so ... just about all of them). Anytime I'm supposed to go somewhere, I will seek out the exact opposite side of the map and go there, just to spite that bossy little objective marker. I need to know what lies on the other side of the ocean before I take one step toward picking up that can/meeting my partner at the marketplace/having an audience with the king. When I was growing up, I used to drive my buddy Jeff nuts, because every single time we'd start a game, I'd see if I could go exactly where I wasn't supposed to, and the poor guy just wanted to know what happened in the story next.

Published in Tekk

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