'Monster World IV' is a beautiful little 2D platformer. At the beginning of the game you leave the village that you grew up in. A bunch of townspeople stand around wishing you well. You walk from left to right, headed towards a magical forest.

When you enter the forest you move through about a dozen screens of beautiful, achingly simple level design. Sections of the ground are raised up; you have to jump up over them. Soon little slime guys show up. You hit them with your sword, they make a couple nice sounds, and coins pop out.

I'd talk through these screens jump for jump, if I had the space. They're perfect. After fighting single slimes and then pairs of slimes you reach a fire slime; it takes two hits. That moment when you hit the first fire slime and it doesn't die - man, that's game design. The first fire slime is the heart on 'Monster World IV's' sleeve.

Published in Tekk


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