Friday, 13 April 2012 13:50

'Resident Evil: Operation Raccoon City'

'Operation Raccoon City' allows you to form squads from the main menu. This means you can pull all your friends together in a group before you start a game. It's pretty standard practice. Even if you don't play games like these, you only have to think about them for about four seconds before you come up with the idea yourself.

So, anecdote: My friend Jim and I squadded up to get some sweet sweet headshots (yeah bro) together, only to find that once Jim started up a game, I got kicked out because the game was already full. Despite that fact that Jim and I were clearly squadmates (the game's nomenclature), he was still put into a game that only had one open slot. We tried it again - I started the 'squad' this time - and it happened again; Jim was left alone, screaming for me to come back (he's a screamer).

That's fine. It's not like things like this don't get patched! I hear 'Mass Effect 3's' whole ending glitches out, or something; it's hard to be mad at a few matchmaking bugs in 'RE: ORC' when other 'gamers' like me have problems like that to deal with. Our third try - 'the charm' - got us in a game together, anyway.

Published in Tekk
Thursday, 08 March 2012 12:33

It's Massively Effective!

Their world, our decisions

I am forever chunnering on about games needing to allow you to carve your own story into the history of a particular universe. Static, fixed storylines tend to drive me insane, not because they're not well-written or paced particularly well, but because I'm a recovering narcissist, and I still feel that everything in the digital space should revolve around me and what I'm doing in that specific place. Maybe it's all of the choose-your-own-adventure books that I read as a kid, but I strongly feel that one of the new standards that should be included in any story-driven game is the ability to make decisions that carry some sort of weight in the universe you're exploring.

So in the middle of this creative tantrum that dictates my demands to the gaming industry as a whole, I realized that these games already exist, and I just happen to be playing through them again as the third game approaches with incredible haste.

The series? Mass Effect. The game? The second Mass Effect. Unnecessary buildup to an unremarkable subject? Complete.

Published in Tekk


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