Admin
Wednesday, 21 November 2012 17:44

Halo 4:' singleplayer review

Still legendary 

There's a line in 'Halo 4's' campaign that immediately got my attention. When Cortana is dealing with the effects of her rampancy (which is basically an AI's version of multiple personality syndrome, and all of the personalities are crazy), she bemoans her fate to the Master Chief. In an emotional state, she predicts that they'll pair the Chief with another version of her, 'but it won't be me' is her resigned, saddened conclusion.

Published in Tekk
Thursday, 15 November 2012 00:08

Halo 4:' multiplayer review

Restructuring Bungie's online battlefield

In games as in movies, sequels are a delicate thing. You have to simultaneously protect everything that made the first game great while adding more features and polishing the whole experience. In the case of 343 Industries, they've had to take on the role of torch-bearers and bridge-burners. To bring 'Halo 4' up to speed with improvements that other first-person-shooters have made in the past few years while keeping the 'Halo feel' is no small task. Stepping into 'Halo 4's' multiplayer, longtime fans have to ask, is this budding developer up to the task?

Published in Tekk
Thursday, 01 November 2012 12:29

Something Old, Something New

Seven discreet-to-awesome changes in Halo 4

Hello, dear readers. I'm kicking off a month of 'Halo'-related articles, starting with today's entry. I promise I'll be back to my pseudo-psychological self in no time, but for now, I crave your indulgence in the matter of my excitement. 

Hey, everybody! It's election time! You know what that means, don't you? That's right, kids, it's time for an incredibly forced topical article!Nah, I'm just kidding. I wouldn't do that to you. We do games here.

Published in Tekk
Wednesday, 24 October 2012 22:32

Great Expectations

Looking forward to being disappointed

I remember when 'Halo 3' came out like it was yesterday. Or like it was five years ago. Which, rather coincidentally, it was.

My friends and I had poured hundreds upon hundreds of hours into 'Halo 2's' multiplayer. We had dedicated most of our high school years to it, sacrificing homework time for Team Slayer and basically absorbing ourselves into the universe any way possible. By the time we graduated (I personally thanked Bungie for making 'Halo' in my graduation speech), the rumblings of 'Halo 3' coming out were already starting. We were bombarded with trailers and CG vignettes that reminded us that Sept. 25, 2007 was to be the Third Coming of the Master Chief, and the constant barrage of media wouldn't have let us forget if we had wanted to. Microsoft was the dealer of 'Halo' news, and we were the junkies that scrambled after each tidbit. I remember dropping a bunch of money on 'Halo 3' memorabilia and rewarding my binge with roughly 300 bucks in overdraft fees, but I didn't care. I was riding high on the hype train.

Published in Tekk

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