Wednesday, 17 April 2013 15:49

A Sporting Chance

Give competitive games a spotlight

I remember when I made the mistake of saying that NASCAR wasn't a sport. It was said in passing, during my tri-sport jock years, and obviously, at 16 years old, you know everything.

I tell you what, NASCAR fans descended on me like flies on a log of crap.

Published in Tekk
Wednesday, 23 January 2013 15:38

A Truly Black Op

A Halo fan dives into competitive CoD

It was inevitable, really. Major League Gaming, the premier e-sports bastion, was built on the back of 'Halo.' They grew exponentially by word of mouth and the exploits of its stars, and by the time 'Halo 2' rolled around, it was a full-blown pandemic of competitive gaming. Names like Walshy, OGRE 2, Captain Anarchy, Karma and Ghostayame started traversing online forums just as easily as Jeter, Clemens and Ruth. It became a culture unto itself, shepherding dreams of professional gaming to a whole new audience.

Published in Tekk
Wednesday, 21 November 2012 17:44

Halo 4:' singleplayer review

Still legendary 

There's a line in 'Halo 4's' campaign that immediately got my attention. When Cortana is dealing with the effects of her rampancy (which is basically an AI's version of multiple personality syndrome, and all of the personalities are crazy), she bemoans her fate to the Master Chief. In an emotional state, she predicts that they'll pair the Chief with another version of her, 'but it won't be me' is her resigned, saddened conclusion.

Published in Tekk
Thursday, 15 November 2012 00:08

Halo 4:' multiplayer review

Restructuring Bungie's online battlefield

In games as in movies, sequels are a delicate thing. You have to simultaneously protect everything that made the first game great while adding more features and polishing the whole experience. In the case of 343 Industries, they've had to take on the role of torch-bearers and bridge-burners. To bring 'Halo 4' up to speed with improvements that other first-person-shooters have made in the past few years while keeping the 'Halo feel' is no small task. Stepping into 'Halo 4's' multiplayer, longtime fans have to ask, is this budding developer up to the task?

Published in Tekk
Thursday, 08 November 2012 01:13

A Monument to Change

How Halo changed the FPS landscape

2001. The beginnings of an all-new console war were brewing, and each combatant in this three-way war was stockpiling ammunition at E3. Sony showcased its powerhouse successor to the Playstation with a new 'Metal Gear' game. Nintendo pleased the faithful with the return of beloved franchises from days of yore. It seemed like things were shaping up for both of them to build on an already-solid foundation.

Published in Tekk
Thursday, 01 November 2012 12:29

Something Old, Something New

Seven discreet-to-awesome changes in Halo 4

Hello, dear readers. I'm kicking off a month of 'Halo'-related articles, starting with today's entry. I promise I'll be back to my pseudo-psychological self in no time, but for now, I crave your indulgence in the matter of my excitement. 

Hey, everybody! It's election time! You know what that means, don't you? That's right, kids, it's time for an incredibly forced topical article!Nah, I'm just kidding. I wouldn't do that to you. We do games here.

Published in Tekk


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