Tuesday, 18 February 2014 23:14

Dumbing It Down

Correcting multiplayer balance

A few months ago, I wrote on the subject of 'Halo 4' and how it was a completely different beast than the previous iterations of the series. Rather than continuing to work with the core gameplay that made the series great, 343 Industries took unnecessary measures to make sure that the skill gap was roughly an inch. Between sprint, random weapon drops, changing the scoring system and loadouts, the game was built for one purpose, and one purpose alone: to make sure casual gamers felt like they weren't left out.

Published in Tekk


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