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True crime has become a thriving subgenre of programming across all media. Podcasts, TV shows, books, articles – we as a people love engaging with the deconstruction of heinous acts. What that says about us, well … your mileage may vary.

One of the hallmarks of true crime content is the idea that what we think we know can be upended at any point. The supposed truth at one point in the story can easily veer in an entirely new direction. It’s all about the deeper surprises dredged up once we delve beneath the surface of a story.

And when you throw Bigfoot into the mix, then all bets are off.

“Sasquatch” is a new entry into the true crime oeuvre, a three-episode docuseries on Hulu. Directed by Joshua Rofe, the series begins as an effort by one man to uncover the truth behind a decades-old murder whose initial explanation defied belief. But as he digs into the bizarre-on-its-face story, he begins to learn far more than he ever expected.

You’d be forgiven for expecting that this series is about, well, Sasquatch. And for stretches, it is. But what it’s truly about is the shadowy and sinister reality of the world of cannabis farming in Northern California, as well as the fact that the most frightening monsters of all are the ones that look just like us.

Published in Adventure
Wednesday, 26 August 2020 09:16

‘High Score’ puts in its initials

While there may still be those out there who happily dismiss video games as kid stuff or somehow niche, the truth is that anyone in this country born in the last half-century likely has some connection to them.

Obviously, gaming is big business in 2020, a multibillion-dollar industry that economically outperforms the music industry and the movie industry – combined. But it was definitely a rollercoaster ride of booms and busts along the way.

“High Score,” the new six-episode docuseries from Netflix, is an exploration of that ride, a look back to the early days of the industry evolved from the domain of a few into a world occupied by billions. Along the way, we hear the stories of assorted successes (and a few failures) as told by the people responsible.

By necessity, the filmmakers must pick and choose the people and places on which to focus. With just a half-dozen episodes – most coming in at around 45 minutes, give or take – it’s all about snapshots; there just isn’t time for a deep dive into video game history. But these glimpses are what makes the series work, looks at with the people involved, whether as designers and developers or simply players. Seeing their passion for the medium is what really makes “High Score” soar.

Published in Tekk

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