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Tuesday, 16 October 2018 18:07

Taking command – ‘8-Bit Apocalypse’

In this age of esports and gaming computers and generational consoles, it can be easy to forget that video games have been on the entertainment scene for a relatively brief time. In the industry’s nascent years, video games were shared experiences, only playable through pumping quarter after quarter into game cabinets in arcades across the world.

Those early days serve as the setting for Alex Rubens’s new book “8-Bit Apocalypse: The Untold Story of Atari’s Missile Command” (The Overlook Press, $26.95). It’s a look at the world of video games – and the culture at large – through the lens of one specific game, the Atari classic “Missile Command.”

Through that one game, Rubens examines the explosion of the industry in the late 1970s and juxtaposes it with the Cold War political climate of the time – a comparison for which “Missile Command” was uniquely suited. It also allows for a look at how video games in general have impacted – and continue to impact - the culture at large.

Published in Tekk

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