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Aaron Waite

Aaron Waite

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Thursday, 20 December 2012 12:07

The Legend of Noel

Where Christmas and gaming combine

It's staring at us, mockingly existing in the digital space, taunting us from its fortress of my parents' 32', 4,000 pound CRT beast. The gentle Wii menu music chimes around our mental anguish, flowing like a river around two stones. We know it has to be done, but we fear pain, we fear frustration, we fear defeat. We aren't the stone-cold bundles of reflexes and Pixie Sticks that we once were back in the mid-'90s, when it was still okay to have an NES and 'Boy Meets World' was still in production. It's haunted us for years, a black mark on our gaming records, but today, we move forward unto a new dawn.Today, we shall play 'Zelda II: The Adventure of Link.'

Thursday, 13 December 2012 13:58

Stereotypical Atrocities

Categories of gamers at a glance

The CasualHere we have those non-committing people that are only kinda sorta involved in the world of gaming. You can usually recognize them at GameStop, picking up 'Medal of Honor: Warfighter' and commenting that it looks 'pretty cool.' Not well-versed in game lore or recent happenings in the world of gaming, they tend to buy based on the graphics and how fun the cover makes the game look.

Sample quote: 'Have you heard about this Minecraft game that just came out on Xbox 360?'

Wednesday, 05 December 2012 15:50

Skyrimodification

Adding to the Elder Scrolls

If you're like me, you're a little late to the 'Skyrim' PC wagon. I got the game at launch on the 360 and ended up with roughly 110 hours of shouting at dragons and bandits and mudcrabs and just about anything you could yell at in a draconic tongue. There may have been some swords and spells in there as well, but I was too busy shouting at everyone I met to pay much attention. Giant? SHOUT! Sabre tiger? SHOUT! Mammoth cheese? FUS RO MOTHERTRUCKING DAH !I liked that bit of the game, if you couldn't tell. But eventually, I grew tired of shouting (actually, the guards made me stop doing it in town, so it wasn't fun anymore), and longed for new quests, areas and weapons to fill the void that shouting left.

Wednesday, 28 November 2012 23:42

Bottom of the ninth at St. Joe's

Gaming through grief

Six floors. Six floors to the top of St. Joseph Hospital and the temporary home of close to a dozen of my family members for the past four weeks. Days like this, the weight on my shoulders told me I was carrying the elevator instead of the other way around. Since my grandmother had been admitted with weakness, things had steadily progressed into a spiral of unknown maladies until she was reduced to a mere shadow of her former self. I sat next to her bed as her eyes flickered back and forth, microseconds of wakefulness that were immediately dragged into what appeared to be nightmarish minutes of restless sleep.

Wednesday, 21 November 2012 17:44

Halo 4:' singleplayer review

Still legendary 

There's a line in 'Halo 4's' campaign that immediately got my attention. When Cortana is dealing with the effects of her rampancy (which is basically an AI's version of multiple personality syndrome, and all of the personalities are crazy), she bemoans her fate to the Master Chief. In an emotional state, she predicts that they'll pair the Chief with another version of her, 'but it won't be me' is her resigned, saddened conclusion.

Thursday, 15 November 2012 00:08

Halo 4:' multiplayer review

Restructuring Bungie's online battlefield

In games as in movies, sequels are a delicate thing. You have to simultaneously protect everything that made the first game great while adding more features and polishing the whole experience. In the case of 343 Industries, they've had to take on the role of torch-bearers and bridge-burners. To bring 'Halo 4' up to speed with improvements that other first-person-shooters have made in the past few years while keeping the 'Halo feel' is no small task. Stepping into 'Halo 4's' multiplayer, longtime fans have to ask, is this budding developer up to the task?

Thursday, 08 November 2012 01:13

A Monument to Change

How Halo changed the FPS landscape

2001. The beginnings of an all-new console war were brewing, and each combatant in this three-way war was stockpiling ammunition at E3. Sony showcased its powerhouse successor to the Playstation with a new 'Metal Gear' game. Nintendo pleased the faithful with the return of beloved franchises from days of yore. It seemed like things were shaping up for both of them to build on an already-solid foundation.

Thursday, 01 November 2012 12:29

Something Old, Something New

Seven discreet-to-awesome changes in Halo 4

Hello, dear readers. I'm kicking off a month of 'Halo'-related articles, starting with today's entry. I promise I'll be back to my pseudo-psychological self in no time, but for now, I crave your indulgence in the matter of my excitement. 

Hey, everybody! It's election time! You know what that means, don't you? That's right, kids, it's time for an incredibly forced topical article!Nah, I'm just kidding. I wouldn't do that to you. We do games here.

Wednesday, 24 October 2012 22:32

Great Expectations

Looking forward to being disappointed

I remember when 'Halo 3' came out like it was yesterday. Or like it was five years ago. Which, rather coincidentally, it was.

My friends and I had poured hundreds upon hundreds of hours into 'Halo 2's' multiplayer. We had dedicated most of our high school years to it, sacrificing homework time for Team Slayer and basically absorbing ourselves into the universe any way possible. By the time we graduated (I personally thanked Bungie for making 'Halo' in my graduation speech), the rumblings of 'Halo 3' coming out were already starting. We were bombarded with trailers and CG vignettes that reminded us that Sept. 25, 2007 was to be the Third Coming of the Master Chief, and the constant barrage of media wouldn't have let us forget if we had wanted to. Microsoft was the dealer of 'Halo' news, and we were the junkies that scrambled after each tidbit. I remember dropping a bunch of money on 'Halo 3' memorabilia and rewarding my binge with roughly 300 bucks in overdraft fees, but I didn't care. I was riding high on the hype train.

Wednesday, 17 October 2012 15:42

The End

A discussion of permanent consequence

Two X-Rays, one leering at my entrenched squad from the top of a defunct train, the other slinking about the benches and flower beds of the ruined subway. The aliens had set up a bomb in the Japanese rail system, and it was up to us, the stalwart soldiers of X-COM, to make sure that Shibuya didn't become a smoking, whitewashed memorial to the advanced technological might of the extraterrestrial invaders.

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