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Allen Adams Allen Adams
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edge staff writer


Weekly Time Waster - 'Continuity'

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As has been long established, when it comes to timewasting, I tend to favor low-commitment puzzle games. I’m a fan of noodling around with goofy game physics or pattern recognition for a few minutes rather than committing some large chunk of time to a more involved game.

“Continuity” serves as one of the more engaging examples of that kind of pattern recognition while also throwing in a healthy dose of nostalgia for those of us who cut our teeth on the gaming systems of yore.

Basically, you’re tasked with getting through the door of each level. The doors are locked, so you have to get your hands on a key. The entire map is laid out before you, but there’s a catch – you have to rearrange the rooms in order to accomplish your goals, looking for the ways in which each cell matches up with the others in an effort to trace a clear path to your objective.

The look of the thing is reminiscent of the Atari 2600 classic “Adventure.” The simplicity is elegant; it’s not about window dressing so much as determining the proper pattern that will allow you to move forward. It’s a deceptively easy game when you only have to sort through three rooms, but once the options start piling up, the difficulty spikes.

For someone of my tastes, “Continuity” is an ideal way to idle away a few moments. Play for free at


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