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Wednesday, 04 April 2012 15:51

Sine Mora: Latin for something

Sine Mora is Latin for... something! Something about furries and shmups, I bet. I’m just kidding: I’m pretty sure it has something to do with time, which ostensibly is at the core of the “Sine Mora” experience. It’s a fly-from-left-to-right 2D bullet-hell shooter, with the prerequisite floating gun upgrades and shield power-ups, but the mechanic hook is that in place of a health bar is a constantly-ticking timer. When it hits zero your ship explodes; if you get hit, you lose a couple seconds on the spot.

It sounds nice on paper, but when you’re playing “Sine Mora’s” more challenging modes you simply can’t get hit much, which would be just as true even without the fatal countdown. Time is also a major factor of the game's hilariously convoluted plot, which sees a group of rebels located throughout time fighting against... well, I don’t know, to be honest. It’s hard to follow, outside of a few hot little details: A father is trying to avenge his son’s death while also going back in time to save his life; some kind of robot dude is being maybe-manipulated to go on a probably-suicide mission; some half-fox half-human rape victim is now being blackmailed into... uh, flying around and blowing up Megazords, I guess.

On the half-fox part: All the characters are half-animal, except maybe the robot guy. There’s a handicapped buffalo guy, a lizard guy, a maybe-bear guy, and a couple kind of ambiguous fox-cat chicks. The game never specifically mentions the fact that the characters are all anthropomorphic, which is weird; it does specifically mention that one of them was raped, which is weird. I don’t know. At least it doesn’t dwell on it too long.

Published in Tekk

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