When fanart hits home
It’s really just some silly fan art. It’s a simple piece showing off the differences between two different iterations of the “Zelda” franchises’ Hero of Time: one serious and stoic, the other bright and cheerful. If you think of it in a literal sense, they’re technically the same character. Both of them have seen their fair share of adventures, of troubles, of the burden of saving the world, and yet they’ve created two different people. Maybe it’s just the differences in their age that shaped the way they viewed their experiences, or maybe one is just truly more cynical than the other, but it struck me as such a strangely familiar juxtaposition.
The best kind of shovelware
Retro is pretty big right now. Whether it’s a wave of genuine nostalgia or just developers smelling the cash of 27-37 year olds, I’m not sure, but there’s been a good glut of gigantic pixels that have people reaching for the yesteryears of boxy controllers and Flock of Seagulls. Many of them get by with sly references to the play mechanics of yore, be it a quip about eating food on the ground or blowing on cartridges or something to the extent of winking extra-hard at the audience. Even as someone that absolutely adores the 8- and 16-bit eras, it’s gotten slightly obnoxious and old hat, to be perfect honest.
Highlights from gaming’s Mecca
E3 is just over. The streams have gone quiet, the roadies have piled the pomp and circumstance into giant boxes and trucks and there is a peace about the show floor. However, the show this year came with quite a few surprises, not to mention a few things we were expecting but turned out even better than we thought. Here’s a quick breakdown of the highlights from the news of E3.
The finest RPGs from Japan
It’s 2002. The era of the Gamecube, Xbox and Playstation 2 has barely begun, and I am just beginning the summer between my middle school and high school years. This will turn out to be one of my truly formative years mentally, relationally and in terms of gaming: I will be introduced to Japanese role-playing games (JRPGs).
‘Mario Kart 8’ races to the Wii U
“Mario Kart 8” is everything you’d expect out of a sequel: a base good game with features layered on top of it to make it fresh. Honestly, if you expected anything less than quality out of Nintendo’s perennial mascot racer, I’d just have to have you pass in your gamer card right now. But are there enough differences from previous entries in the “Mario Kart” series to warrant a purchase? Here’s my nitty-gritty.
The Devil Made Me Do It
It’s the strangest thing. It really did just show up one day, perhaps attempting to mimic the supernatural qualities of its namesake. It was about two or three weeks before my wife and I were wed when a mysterious package showed up with gifts for the two of us. Inside this bright and happy package, frilly with tissue paper and string, lay the Lord of Darkness, slumbering in his brand-new box (it may sound silly to get excited over a box, but seriously, Blizzard knows how to box stuff). I hadn’t even asked for it, but “Diablo III” showed up at my door.
Impressions from Nexus
It’s been a very long search, but I’ve finally think I’ve found a “World of Warcraft” successor in the form of “Wildstar.” I finally finished up my time in the open beta yesterday, and I came away quite impressed. Here’s a few notes from my time on Nexus:
5 fantastic open-world games
I’m a sucker for three things in particular in gaming: Metroidvanias, action RPGs and open-world games. Open-world games have a sense of lawlessness and a personality brought on more by how the player interacts with the world around them rather than the other way around. Driven by my desire to completely dissect a game and see what makes it tick, I find that the opportunities afforded by miles of map to explore makes open-world games a proper canvas for my adventures. Here’s a few of my favorites:
Nintendo outlines the fourth ‘Smash Bros.’
On April 8, Nintendo hosted one of their online news sessions (known as Directs) for the brandiest-newest “Smash Bros.” game coming out. Simply known as “Super Smash Bros. for Wii-U/3DS,” most of the information about the game had been gleaned from daily screenshots and sparse video footage from the developer, but with this Direct, Nintendo opened the floodgates and gave us a whopping 39 minutes of info. Here are some of the bullet points:
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