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Aaron Waite

Aaron Waite

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Tuesday, 24 February 2015 16:13

Deserving of Cabinetry

Modern games that should be arcade classics

There was once a time when gaming was done inside of arcades, and multiplayer meant getting face-to-face with both your compatriots and enemies alike, dumping pounds of quarters into machines in a bid to put your initials at the top of the leaderboards. Even though arcades have died and taken their place in our memories, the spirit of those games carries on today and inspires an entirely new generation of developers. Here are a few games that could easily have had cabinets in a Dave & Buster’s in the ’80s and ’90s:

 

Tuesday, 10 February 2015 18:54

Soundtracks for the Ages

Game soundtracks that tied games together

I was recently stuck in a Tim Horton’s, with naught but my phone and some delicious buffalo chicken mac ‘n’ cheese to keep my ADD mind from exploding out of boredom. However, I knew I had a bit of saving grace encased in my Otterbox, the Squaresoft (now Square Enix) classic “Chrono Trigger.” Just as I was about to enter back into that world that held a more wibbly-wobbly timeline than the good Doctor Who himself, I had a thought: I had no headphones. Now, “Chrono Trigger” is one of those timeless games, an RPG that truly transcends gaming trends to earn its place amongst the classics, but being a decent human being that doesn’t take incredible joy in bothering the strangers closest to him by using his cell phone as a boom box, I couldn’t partake in the music that brings it all together in one glorious package. As much as I wanted to, I couldn’t force every customer in that Timmy’s to listen to Yasunori Mitsuda and Nobuo Uematsu’s incredible soundtrack, and without that music, I couldn’t bring myself to play an incomplete version of a game I loved.

Wednesday, 04 February 2015 13:08

The Gamecube, the Basement, and Jeff

Where the love of a gaming began

It started when you first invited me over to your house and placed your fresh copy of “Final Fantasy VIII” into your PS1. From the very first moment of that CGI opening, my mouth was agape and my eyes were insatiable for those pre-rendered backgrounds and pixelated polygons mixed in the holiest of matrimonies. Watching Squall and his party walking in synchronous step through the gorgeous scenery of Balamb Garden set my mind on fire. As someone that had an NES and SNES for the greater part of his childhood, seeing graphics like this was completely unexpected. I wanted more. I needed more.

Monday, 19 January 2015 13:49

The Last Word

I’m slowly but surely starting to believe in karma as a balance to the more selfish things we do. Sometimes, our ambitions can outweigh our ability to keep friends’ feelings in mind.

Basically, I’m gonna tell a story about how much of a jerk I am.

Tuesday, 30 December 2014 23:58

Bring it Back Around

The State of “Halo”

As longtime readers of my articles may know, I’m something of a “Halo” nut. A fanatic. A diehard. So naturally, when 343 Industries announced “The Master Chief Collection” encompassing all four of the numbered entries in the series, including an Anniversary treatment of my personal favorite, “Halo 2,” I just about flipped my lid. However, upon launch, it immediately became apparent that the “MCC” had been rushed past any and all bug-checking process. It almost killed any momentum the series had for a complete resurgence. A month and a half later, the collection still doesn’t work as intended, and even with the reassurance of a free month of Xbox Live and a reworked “Halo: ODST,” there’s still a sense of betrayal and legitimate sadness that “Halo” is in such disarray. Here’s a few things that 343i and Microsoft could do to bring the brand up to speed, for its current products and the next ones.

Tuesday, 23 December 2014 19:55

Destiny: Four Months Later

Can Bungie’s opus live up to the hype?

It’s been four months since Bungie launched their newest series “Destiny,” and with it, the hype that preceded it has faded and promises were seemingly unfulfilled. Now that some time has passed, how does “Destiny” fare? Has the house that “Halo” built made a proper effort at rectifying their launch mistakes?

 

Tuesday, 09 December 2014 23:10

Super Smash Bros. for Wii U Review

Nintendo’s finest at their finest

The premise behind every “Super Smash Bros.” game has been incredibly simple, yet alluring: grab a bunch of characters from Nintendo’s all-star cast, place them on a stage together, and have them beat the snot out of each other. Each game has been one of the greatest collections of gaming history put onto one cartridge/disc/media device, and the newest iteration “Super Smash Bros for Wii U” does not disappoint this fantastic heritage.

Tuesday, 02 December 2014 21:00

‘That Guy’

Competing on life’s terms

Ten years. Ten years and I’m finally back at Battle Creek. Beep, beep, boop goes the spawn, and the customary rush out of the bases commences, a mad scramble for power weapons, overshield and active camo, a dance that has its roots deep in interconnected Xboxes in basements in days of yore. “Halo” is back, I’m back, and there’s nothing between me and FPS nirva-

Wednesday, 23 July 2014 11:04

Son

A letter to the soon-to-be

Dear Reuben,

 

Wednesday, 09 July 2014 13:39

Worth a Thousand Words

When fanart hits home

It’s really just some silly fan art. It’s a simple piece showing off the differences between two different iterations of the “Zelda” franchises’ Hero of Time: one serious and stoic, the other bright and cheerful. If you think of it in a literal sense, they’re technically the same character. Both of them have seen their fair share of adventures, of troubles, of the burden of saving the world, and yet they’ve created two different people. Maybe it’s just the differences in their age that shaped the way they viewed their experiences, or maybe one is just truly more cynical than the other, but it struck me as such a strangely familiar juxtaposition.

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